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 Post subject: Re: Pivot Mod for AC by HM66
PostPosted: Sat Apr 14, 2012 4:04 am 
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Well, I took a look at the mechanics of the transparency program that I have, but it is too big of a file to be put into the basic pivot. perhaps WE could make like a team in a way. McToast, you said you were learning coding to, i could use some help. I only just started learning how to code.

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 Post subject: Re: Pivot Mod for AC by HM66
PostPosted: Sat Apr 14, 2012 8:03 am 
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I have a little bit of coding knowledge, I could help out if you want

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 Post subject: Re: Pivot Mod for AC by HM66
PostPosted: Sat Apr 14, 2012 9:12 am 
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Fizz wrote:
McAwesome wrote:
Make it like piv 2, but so that you can see fps'. Also when you press new stick, it should ask "do you want to save, or add to animation?" because I've lost so many hours by recreating silly accidents.

Would also be cool to have stick editor in the main screen. I don't like the bruh or transparent idea, I want pivot to be pivot, not free version of flash.


Well we can make different versions later on, We want pivot to open more possibilities, not just the basic hard 2D we know, should later become an easier way to make awesome animations.
Peopl can choose which pivot to use anyways.


IMO, we should push the limits of pivot by animating, not by modifying the program to be able to become elites. I am currently making a fullbody 3d flashy shaded mecha anim, having brush or transperency would just ruin it for me, and would ruin it for the people who actually work for their anims, when someone can create even better result with another version of pivot, which now would be new paint or flash.

If people want it, then sure, but it's just fucking stupid when I could just animate with flash if I wanted to use brush.


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 Post subject: Re: Pivot Mod for AC by HM66
PostPosted: Sat Apr 14, 2012 6:57 pm 
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Alright, then lets just leave it at that. Heres the finished version:

http://i.minus.com/1334465699/azYdtZwjS ... VebsHM.rar

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 Post subject: Re: Pivot Mod for AC by HM66
PostPosted: Sat Apr 14, 2012 9:08 pm 
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HMajik66 wrote:
Alright, then lets just leave it at that. Heres the finished version:

http://i.minus.com/1334465699/azYdtZwjS ... VebsHM.rar


says file is not working

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 Post subject: Re: Pivot Mod for AC by HM66
PostPosted: Sat Apr 14, 2012 11:07 pm 
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Click on the image that says not working then click download on the next page.

heres a shorter link if you still dont know what i mean:
http://minus.com/msfMQ2nEL/

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 Post subject: Re: Pivot Mod for AC by HM66
PostPosted: Sun Apr 15, 2012 11:34 am 
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McAwesome wrote:
Fizz wrote:
McAwesome wrote:
Make it like piv 2, but so that you can see fps'. Also when you press new stick, it should ask "do you want to save, or add to animation?" because I've lost so many hours by recreating silly accidents.

Would also be cool to have stick editor in the main screen. I don't like the bruh or transparent idea, I want pivot to be pivot, not free version of flash.


Well we can make different versions later on, We want pivot to open more possibilities, not just the basic hard 2D we know, should later become an easier way to make awesome animations.
Peopl can choose which pivot to use anyways.


IMO, we should push the limits of pivot by animating, not by modifying the program to be able to become elites. I am currently making a fullbody 3d flashy shaded mecha anim, having brush or transperency would just ruin it for me, and would ruin it for the people who actually work for their anims, when someone can create even better result with another version of pivot, which now would be new paint or flash.

If people want it, then sure, but it's just fucking stupid when I could just animate with flash if I wanted to use brush.

the difference is that flash does not have the joints and the makin of Stks Flash does. oh and we can already animate in pivot then make effects in flash soo..

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 Post subject: Re: Pivot Mod for AC by HM66
PostPosted: Sun Apr 15, 2012 6:04 pm 
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Actually flash cs5 has a bone tool, but what I meant was: We don't want to change pivot into something else, just improve and fix the flaws that Peter left. Also if you add a brush, joints aren't really needed, it's more effective to just draw what ever you want than do sticks and animate them in different sequences.


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 Post subject: Re: Pivot Mod for AC by HM66
PostPosted: Sat Apr 21, 2012 3:37 am 
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*sigh* Welp, I decided to take a look at this thread again.
For a few weeks of work I consider this decent. Currently I'm still trying to find all the new bugs you introduced.

Ill try to fill out a decent bug report with my findings.

good-luck,
Fizzy

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 Post subject: Re: Pivot Mod for AC by HM66
PostPosted: Sun Apr 22, 2012 5:09 pm 
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sure thing man. Im still testing it myself to see if it needs a final patch.

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